I think you are underestimating the effectiveness of using the highest level sturdy shield a bit. 4. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn’t require a hand to use. There's a space on the character sheet for the shield's current HP. But 5 actors have actually played the role of Indiana Jones. When damage goes over the hardness of the shield, the remaining damage goes to both the player and their shield. This means you can't use shield block, as the reaction wasn't triggered. A shield can increase your character’s defense beyond the protection their armor provides. I mean a shield is a shield. How does it work if you take 10 damage and the shield blocks 5. Cast verbal. PDF It’s the only shield with a 1:3:6 Hardness/BT/HP ratio and it’s extra ability to strike for 2d6 every time you use the raise shield action can definitely make it (probably the only) blocking/raising hybrid shield. Anyone can raise a shield, as an action, and receive the AC bonus. This is what I was accidentally doing for my group when it started. If you go this route, consider taking the Shield Block feat. Your shield remains raised … you know, the majority of them? Wich makes little sense from a player enjoyment perspective. Raise a Shield (the action) gives you a bonus to AC, because you're trying to interpose your shield between your body and the weapon that you're being attacked with, i.e. If it receives enough damage, in one hit, to exceed its hardness and hp the shield is broken beyond repair and is useless. Quite frankly...that's insane. Over on the Paizo forums in the Homebrew section you can find Samurai's Pathfinder 2E changes. You raise a magical shield of force. You always take the remaining damage. With every attack you would figure in your shield AC bonus and be happy as a lark. I think, for non-sturdy shields, the answer should be '1'. This aligns neatly with the power of the shield cantrip, which is also 1. so for example, the enemy rolls badly and only does 4 damage. Sometimes, however, an orc gets a chance to go straight for him, and at that point his only option is to shield block and take the full force of the blow on the shield. It's just another thing the attacker has to worry about getting around when they swing their sword. You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. (To make it make sense, I'd see if they want to use the reaction or not before describing what happens.). The trigger for shield block is "While you have your shield raised, you would take damage from a physical attack". If you get hit, you can choose not to sacrifice your shield and keep it for an AC bonus later. Shields have always added to AC. I didn’t think you’d know the amount of damage, thanks. Pathfinder 101. Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. Paizo staff have mentioned that they are aware and working on changes. The more a hit exceeds the hardness of the shield, the less utility there is in blocking it. It would be a reasonable bolt-on that could give them some real longevity and greater ease of use without having to errata the CRB and a number of AP entries. The issue is not the existence of blocking and non-blocking shields. the only viable option seems to be sturdy shields and even then its a poor one. Pathfinder 2E Regarding the complexity of Pathfinder 2. Except, the Interact Action has the Manipulate trait. But that's better than having that axe in your arm, instead. The whole goal of the attack it to hit you and the shield is just something that gets in the way. I will use the color coding scheme which has become common among Pathfinder build handbooks. Before we play next week I want to make sure we’re interpreting the rules correctly. Your warrior doesn't strap on their armor each morning knowing where they'll be getting attacked later. This is the equivalent of just fixing a shield to a pole and having someone swing straight at it, and yeah, it does a lot of damage to the shield. But that actually drastically reduces the threat level of a lot of monsters. A Bargaining Analysis of American Labor Law and the Search for Bargaining Equity and Industrial Peace, Kenneth G. Dau-Schmidt. you are attempting to block the attack with your shield. While the spell is in effect, you can use the Shield Block reaction with your magic shield (see the sidebar). Many D&D players felt betrayed by the direction of the 4th edition of the venerable game, and rather than migrating their games to the new Wizards of the Coast product, they opted to go with a streamlined and tweaked version of the rules they already knew and loved. Every time I try to make progress on building a character, I get lost. In other words, the order could be interpreted as this: incoming packet of damage, decide to block, reduce my shield hardness, split to player and shield, then player DR and shield DR applies separately to each split packet. Press question mark to learn the rest of the keyboard shortcuts. Over the four and a half days the boys and I played Runequest, Champions, Pathfinder 2E, D&D 5E, various boardgames , a quick LARP session and finished with our traditional Call of Cthulhu on Sunday afternoon. If you have the ability to react, that means you know where it's coming from, and just need to decide if opening yourself to other dangers (losing your reaction) is worth trying to prevent the strike. the cost of magical shields is way too high for how easy they are to break. If you take a hit for 9 damage, your shield blocks 5, and then both you and the shield take 4 damage. But I read a post and a couple of people insisted that you would know how much damage you were going to take before deciding if you were going to use the feat or not. Since the shield block feat is a reaction, you can only do it once per round (barring specific abilities that you can get to multi-block). Duration until the start of your next turn. Red: Bad, useless options, or options which are extremely situational. Shield Cantrip and Shield Block : Pathfinder2e. I want to be able to do two things: use shield block to reduce damage for myself and allies, and use raise shield/take cover to provide AC and cover bonuses. Carry a Bastard Sword or Katana, enter combat with a disposable shield, raise it to break it, then switch to two hands when they engage. How do you determine if you can add enchantments to shields. The biggest trade off for using Raise Shield in most cases is that you are then limited to one handed weapons (and no dual wielding unless you are trained in Martial weapons to use a shield boss, which is still likely to be a sub-optimal "off hand" weapon). PDF. For useful links, visit http://pf2.tools/, Press J to jump to the feed. You need to know the damage amount and type before you use shield block. you used to always have to have a +1 on your armor or shield to add an enhancement to it. Pathfinder 2e campaign stats on roll20. Now don't get me wrong I like the raise shield that has been added. Thread starter CapnZapp; ... You need to Interact with the Object, so it takes an Action (like raising a Shield) and gives a lesser bonus (just +1 and you can’t Shield Block). I would block as long as my shield wouldn't break (unless I would be … How does the 5 get distributed between you and the shield? I hate it narratively. * If you have the Shield Block feat, you can spend a reaction to interpose the shield, reducing the damage by the shield's hardness. If the hit equals the hardness + BT of the shield it’s broken until repaired. Harrison Ford–and Harrison Ford only–can be Indiana Jones, by gosh! If a player can block 3 times in a combat, mitigating 8 HP each time, that's just +24HP he's gained over the encounter. A shield can increase your character’s defense beyond the protection their armor provides. For me, and using Boromir as an example, most of the time he uses raise shield as one of his actions. You raise a magical shield of force. Before I start this look at the Pathfinder 2nd Edition core rulebook, let me explain my background so that you can contextualize it. From a game point of view it's not perfect, I agree, but I think the idea is to use Shield Block rarely and in emergencies, not as a fundamental part of a build (unless you have a sturdy shield, or are a shield-based Champion with the extra benefits). Oh you want to use shield block? When you have Raised a Shield, you gain its listed circumstance bonus to AC. Is there any forums or guides for Pathfinder 2E? It just covers the body and grants a passive AC bonus. A shield boss is a sturdy steel device that fastens to the front of a shield, providing metal support struts that radiate outward from the center of the shield, reinforcing its structure. It just the damage taken from each hit that counts against the hp of the shield...right? you are pigeon holed into craft to be even remotely self reliant when utilizing a shield. Now you may need some level of knowledge to properly block which is why shield block is a feat. For example I tried to make a sword & shield healing all around cleric, but I got confused reading. The big thing I see in these discussions is the idea that a character should be able to block multiple strikes in a combat. Unless said attack breaks or destroys your shield, of course. Thanks for pointing it out. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. the trigger says when you take damage, and there are ways to gain resistances to incoming damage, meaning you have to apply resistance before determining if they take damage. Orange: OK options, or useful options that only apply in rare circumstances 3. 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